Fun and weird illnesses walk in onto your hospital property (such as spare rib, bloaty head, people with slack tongue), and it's your job to invite, diagnose, comfort, heal and make sure the patient goes home with a smile - in that order. A shame, because I still enjoyed the game even though I was having a tough time of it.Ī fun game with wonderfully retro sound and visuals and a wicked sense of humour, but watch out for the learning curve.Ī simple concept of build-and-maintain your very own hospital, but somehow, it's highly addictive. The reason I stopped playing though was because the game began crashing on me, and eventually ceased to load. This may just be me not being very good at the game, but I found the learning curve to be somewhat steep, and I was pretty much done for after about six levels (the level where Baldness is introduced was my eventual stumbling block, although I had serious difficulty before that). The graphics were crisp, bright and a good example of what pixel art could still do in a game even in the 3D era. Personally, I love it, from the "Essex girl" accent of the receptionist's announcements to the incredibly catchy music (my personal favourites being "On the Mend" and "Fortune"). SpellingsĪ lot of people find the sound and music for this game irritating. On the other hand, as more and more equipment is required, additional plots of land are available for purchase in later maps. At the same time, the hospital can't run without handymen cruising around the hospital to water up dry plants, clean up litter and vomit (after all, people go there because they are sick) and fix machines, while receptionists direct patients to the proper rooms.Īs levels advance, the player faces increasingly harder situations: VIP visits, emergencies, epidemics and earthquakes, which can either take a toll on reputation or on the bank account. Most diagnostic and clinics can work with regular doctors, but others like the operating theater and the research room require specialized staff while the ward, pharmacy and the fracture clinic require an attending nurse. In addition to rooms, the player must provide radiators, seating for patients and drink machines. The size and layout of each room can be set by the player, according to the available space. There are several additional rooms, such as a staff room for your employees to rest, a toilet so that patients don't have to relieve themselves in the corridors, a research department to get the most advanced diagnostic and treatment technologies and a training room where consultants can teach a thing or two to rookies, making them capable doctors. The community-made open-source reimplementation CorsixTH improves the game in major aspect to fix bugs and make it natively compatible with modern OS versions.Theme Hospital is a level-based hospital management simulation where players have to start on an empty building, and then assemble rooms with all kinds of material, from desks and file cabinets for the general diagnosis to the expensive ultra-scanners and X-rays to diagnose such bizarre diseases as Bloaty Head, Slack Songue or Alien DNA, and treat them with even more bizarre machines like an Head Inflator or a DNA fixer. The game was re-released on GOG.com in 2012 and Origin in 2015, and the PlayStation version was released on the PlayStation Network in Europe in 2008, Japan in 2009, and North America in 2010. A Sega Saturn version was in development, but cancelled. Theme Hospital was a commercial success, selling over 4 million copies worldwide, and was ported to the PlayStation in 1998. The game received a generally positive reception, with reviewers praising the graphics and humour in particular. Multiplayer support with up to four players was added in a patch. Designers originally planned to include four distinct gameplay modes corresponding to historical time periods, but this was dropped due to time pressures on the team. Peter Molyneux and James Leach came up with the idea of creating a Theme game based on a hospital, but Molyneux was not directly involved in development due to his work on Dungeon Keeper. The game is noted for its humour, and contains numerous references to pop culture. The game is the thematic successor to Theme Park, also produced by Bullfrog, and the second instalment in their Theme series, and part of their Designer Series. Theme Hospital is a building game developed by Bullfrog Productions and published by Electronic Arts in 1997 for MS-DOS and Microsoft Windows compatible PCs in which players design and operate a privately owned hospital with the goal of curing patients of fictitious comical ailments.
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